How it works

The rules

What you do, how you win, exactly what you get.

The daily war

  • Every day there’s a SOL pot that grows from token creator-fees (50% pot, 50% dev).
  • Run quests to earn XP for your team.
  • At 00:00 UTC, the team with the most XP wins the entire pot. Winners claim from an audited merkle distributor.

Quests

  • Three always-available slots: daily, weekly, monthly.
  • Every quest pays a flat XP reward. The number you see is exactly what you earn — there are no random rewards.
  • A weekly volume quest pays its reward once when the team hits the cap with the required number of distinct verified members. Volume above the cap earns no extra XP.

Why volume isn’t the prize

Volume is shown as a team-health stat — it tells you who’s active. It is never the prize trigger. The pot is won by XP. The only path from volume to XP is one flat capped quest with a distinct-members floor, which means a single whale can’t solo-farm a team’s reward.

Teams & transfers

  • One team at a time. Join an existing clan or found your own.
  • Captains can send signing offers to free agents (and other players). Every transfer requires the player’s consent.
  • When a player leaves, their team XP stays with the team. They keep their level, rank and prestige. No buying instant leaderboard rank.
  • Roster cap is 12. Cooldown after a move is 24h.

Money & safety

  • Payouts go through an audited merkle distributor — we publish a root on chain and you claim with a proof. We never hold a master key that can drain the pot.
  • Signing-bonus vesting is via Streamflow; the team can cancel if you bounce early, so the bonus is earned, not gifted.
  • We use a KMS-backed signer in production; private keys never live in our backend environment.
  • Mainnet payouts are gated behind independent security review and a lawyer’s review of the prize / custody model.
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